The Human Projector

Before there was math, there was faux table creation. Since we weren’t entirely sure what we were supposed to be doing, as none of us had touched a projector before, we decided to create our table using found objects. Our projector mount was Steph and Matt who graciously volunteered to lie on the floor for an extended period of time.

The makeshift table beginnings

The makeshift table beginnings

The floor was fairly dirty

The floor was fairly dirty

If Steph and Matt were the projector ...

If Steph and Matt were the projector ...

While we didn’t solve anything that day, and had to come back the following day with mirrors, engineers, and math, we gave it a college try.

Projector Trials and Tribulations Thus Far.

We’ve spent many long afternoons trying to figure out what we’re going to do about our projector situation. We’re gone from a short throw to a regular projector, and then back to the short throw. There’s lots of math involved and a lot of trial and error, we managed to take some pictures of our efforts.

Projector 1First we started messing around with our short throw.

Projector 2

Then we threw some mirrors into the mix.

Projector 3

The projector has a lot of mirrors to start though, so that makes things quite difficult.

Math

So we did some math…

Math 2

This math involved angles and whatnot.

math 3In the end we decided to not use mirrors, math is hard.

Developers, Developers! Developers DEVELOPERS!!!!!

Objectives For 2/9/10:

Today as developers we discussed:

1. TUIO/Touclib Vs. CCV
- Touchlib has better documentation
- CCV is newer however,
- CCV is also more convinient and user friendly (at the outset).
- The difference seems to be minimal, however we have decided that we are going to go with ccv. If however for some reason CCV doesn’t work out, they are
interchangable (for the most part) and do work on the same interface (TUIO). They both communicate with flash in the same way (FLOSC – flash open sound
control). A way to broadcast protocol info to flash. CCV has flosc built-in, touchlib you have to open a flosc server…although it isn’t that complicated
(its just a java file). Once you have opened FLOSC and whichever touch interface we want to use they are very similar.

2. SVN client
- tortoiseSVN – we are probably going to go with this one, because some of us have used it before. We could try to host this on googleCode if we cannot find
a server, however this would mean that our code is open source…which is not as desirable.
- SmartSVN
- Syncro SVN

3. Flash Vs Flex – Flash.
4. Meeting times – Friday at 4 @ NM Lab in GCCIS

To be discussed next time (FRIDAY AT 4PM @ NM LAB IN 70):

5. Presentation
6. Meeting Minutes
7. Simple menu implementation
8. Demos

Menu Inspiration, Good and Bad

Brittani shared some really good links among the team that I think everyone should get the chance to look at.  She looked at a bunch of different online menu ordering systems to help give us some direction on our wireframes and designs.

Inspiration

Premium – http://www.premiyum.se/#/moments

Starbucks – http://www.starbuckscoffeeathome.com/

Enviga - http://www.enviga.com/#ComparisonChart

Cheese and Burger –  http://www.cheeseandburger.com/

Things we wish to avoid

Jagermeister – http://www.jager.com/default.aspx?#/us-en/home

Tussian Standard Vodka – http://www.russianstandardvodka.com/#/en/

Creativity

creativity is ambiguous

The first chapter he talked about not just the user using the product, its how the

experience is created. For instance cheese from the fancy store that he goes to. With fancy paper, and untying it, and eating it, and its like a present but better. They go the extra mile to create a good user experience.

The other example used was the old school book store. Instead of just a bag they wrapped it in paper. The author was really impressed with this experience.

The other experience he listed was about the nightmare at 30,000 feet. The old guy couldn’t find the volume button. Unfortunately the volume was on the touch screen. And he kept poking it. Why create something that doesn’t make sense?

The airlines decision to not add a remote was based on monetary gains/losses. They put more weight on this than the users experience, which we felt was a mistake.

Constraints:

Their client gave them this impossible task. Something about loading or memory space. At first they though about how they couldn’t get it done. But then they did get it done. Even they didn’t think they could do it until they tried, and they were creative in their way of getting it done.

There is something about a pencil. The pencil is a true testiment to good design. We can perhaps apply these principles to design. The airplane wasn’t intuitive, because the old man couldn’t find the volume button. Need to design for people who are both tech saavy and not tech saavy. Try to keep things simple for our product. Make it about the experience and not the technology. Building the table isn’t the project, its about other things.
How to apply this to the project. Its going to be difficult to do this for imagine RIT because we don’t know our audience as well. We have kids, families, old people, etc. Perhaps we shouldn’t worry about our project in the atmosphere of imagine RIT. They will want to see the project as opposed to the old man in the story. Plus we’ll be there to the story.

Philisophical questions:
What is coffee? What is a table?

Project Inspiration: Videos

Interactive Table at a Restaurant

Video of the interactive tables at Inamo, a restaurant in London.


Clo Interactive Wine Bar

Intuitive touch menu system.


LLP Multi Touch Screen Test

Nice display of multi touch tests.


LCF – Interactive Table

Touch table using top down projection and blob recognition.


Table Top Interaction Prototype

Moving multiple objects on a touch screen.


Digital Graffiti Wall + Stencils

Interactive digital wall.


iBar – largest multitouch touchscreen


Technology

The Technology chapters the book talks about how Brendan Dawes comes up with his creative ideas.  Dawes explains how he sees the world and how that helps his imagination to think up ways that current technologies can be used in different ways than they were made for.  This tinkering allows him to create some really interesting projects.

One day he asked himself, “Why should DVDs be viewed only through DVD players?”  Dawe’s uses technology for things that they are not made for.  Sometimes he is surprised by the results of his tinkering and even though it was not what he expected, the results gave him new ideas.  His thought process allowed him to past the normal limitations of DVDs, the fact that they should be played on DVD players, and he decided to see what they would look like if they were played on more unconventional players.  For our project, we need to be able to look at things in new ways.  We cannot do our project in the “conventional way”, we should have something from a perspective that few people have thought of before.

Dawes sees everything as a numbers.  With this perspective, he can use the numbers to graph anything that he wants.  One time at an airport, he watched people walk by the gate, turned it into numbers and graphed it to see what the intervals of walking were.  From this example we can take away that even everyday normal activities, such as walking, can be quantified and put in visualizations.

From this chapter, we can take away a few thoughts.  We should be getting our inspiration from everywhere.  Whether it is as common as people walking down the street or as crazy as thinking what we can do with something by deviating from the directions by the manufacturer, we should keep these ideas in the back of our minds.

Even if we think something is a bad idea, we should keep it anyways.  Dawes keeps notes on all of his ideas, even if they seem outrageous or incredibly stupid.  Revisiting old ideas can allow you to come up with some new ones and ideas that had seemed outrageous in the past may have been around long enough that technology has caught up with what you wanted to do.

Get Inspired

Throughout the opening chapters of the book Analog In, Digital Out, the author, Brendon Dawes, writes about inspiration. Dawes draws his inspiration from everyday things and he likes to use anecdotes and narratives to demonstrate his point. There are lots of little stories about things he has done and things that have influenced him. Dawes wants everyone to grasp inspiration from everyday things, the would surrounding us, and the interactions between people. The common thread in these chapters was to not discount something as being inspiring and do not forget to take chances and risks, use software in different ways and to simply think differently. Things are around us and they are there but we don’t notice them, use them, or don’t think they are helpful. Take a step back.

The idea of looking at everyday things as inspirational is reminiscent of American Beauty. In one scene, the director filmed a plastic bag blowing in the wind. It was something simple, everyday, yet it served as something inspirational. The author of this book, Dawes, and the director of the film seem to think a like.

Going beyond that, as designers and developers, we need to pay attention to everything around us, not just what we find on the internet as inspiration. Many of us, when asked to “go find inspiration” have a formula that they follow – a list of websites they visit, or books that they flip through. Inspiration is not limited to these resources and it’s important to keep our eyes open and pay attention to what is going on around ourselves and our project.

Dawes use the example of his father when talking about inspiration and execution. His father was a photographer well before the days of the digital camera. The process of taking a photo on film, developing, then cropping the photo did not leave him time to sit and ponder what he had done. The message there – do not hesitate, know what you are going to do and execute it.

Currently, we are asked to research, design, and implement a huge 20-week project. It’s important for us to stay focused and not sit and simply think about what we want to do, we have to do what we want to do, and make actionable objectives. Keeping the project manageable is also important – like the plastic bag in American Beauty, the simple things can be the most beautiful. Even though this is a large scale project, it does not have to be complicated, but it must be well done.

We need to keep an open mind and things that are going. Anything that happens around us can, maybe, be incorporated to our project. That’s the point – you don’t have to be in the right spot and the right time, these things are happening all around us. It’s not just within the hustle and bustle of NYC, it could be anywhere.