Apr 7 2009

Runner & Architect

Sweetness. The design for that “Atgaderum” game last quarter, is finally implemented and done.

Check out this sweetness, Here.


Mar 19 2009

Aaaaaiiiirrrrrrr

Sweet more finals designs. We took a chance with the wheel navigation, its needs a like more work to it. We got lots of critique’s from FI, it was really neat to hear from a different and outside perspective. So hopefully either this weekend or sometime before industry day, me and Randy Church will finalize the design and development!

Home page:

Article page:

Media section:


Mar 18 2009

CNN Air app

FI gave us a little activity to do before they come here this thursday. We need to either design, develop or both to create an air app for Cnn.com. The main obstacle is organizing the massive information they stream and display. Trying to condense it and something new for an air app.

My partner, Randy Church, and I teamed up with a solution to this problem. We can slipt the information similar to how cnn.com does in windows, but these windows are their own widgets and can be moved around or evn dragged out of the main window as solo.

The users even has the power in thier “perferences” to see what they want to see on the home page. We are really excited and hopefully finalizing our designs tonight.

Here is from where I started, which was def a cnn.com feel, but then I realize that it looks EXACTLY like the site, which isnt bad but its boring for an air app. Especially when most of the audience is mostly my age.

[Critique's would be greatly appreciated ^_^]


Mar 15 2009

Walking with Alice

Looking through my archives. Here’s a storyboard for a title sequence, “Walking with Alice”.


Mar 14 2009

AAF

Worked with my brother to do some logos for my mom’s new founded organization: Angels in Action Foundation.

The vision of the Angels in Action is to maintain and preserve justice by good deeds, to respect all peoples, to assist in the well being of others, and to work toward a unified world community.”

Here are some versions, still in the process:



Mar 13 2009

Squids attacking Whales

Process work for my website.


Mar 13 2009

Bombs & Feathers

Here is my logo sketches, my process work from start to finish. My last name is really long, way too long to make a kool design thing out of it. So I focused on making a logo that represented myself. I feel like I have accomplished that entirely here. I really love my logo, and I hope u do as well! If you see any room for improvement, please, critique’s are appreciated as always!

At first I wanted three different J’s: air,land, and water. The I realize I was complicating things and simplified it to air. I got inspiration from a p-40 war hawk plane beause out all of the planes the iconic shark face represented timelessness to me. Even though I like technology, I still remember my roots and dig old school style.


Mar 13 2009

You be dead.

All my intial sketches from the beginning of last Winter Quarter. These are sketches for layout and logo ideas for our Feed Me website “Quietes Consulting”. A classmate and friend of mine, Steven Parker, helped me with an idea to  make a unique website, one that would change (morph) depending on the status of user, whether they were closer to death or not. Here I have my death concept, and the change would be to a more marble white stone setting.


Mar 12 2009

ISO Logo V1

Making up some concepts and font for logo ideas for our Team Project website.We all liked the isometric view that went with the graphs more in our final design. Might make the isometric “q” with less cubes and more solid feel and try different angles.

Including my other teammates design, we are going for a “medical” type of clean feel with isometric graphs to give it more depth.

[To view all our process work please click on the link in the sidebar or here]


Mar 11 2009

T.V Girl

This was short piece was done last year in EMM class with Jason Arena. I did this video in a time span of about a week and half, back when I was just really learning motion. Its the first time I exported 3D into after effects. I made this a very abstract piece about a girl that emerges into another world through her tv screen.

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Song is by Explosions in the sky, “A song for our fathers” .

[Please click here to view video]


Mar 5 2009

Ideas to paper



The first couple of weeks were difficult we had to interpret the game developers thoughts to a level of understanding for us designers. Which was much harder then anyone would expect, but this has added to my experience practicing communication in teams. So finally we had agree on style, direction, and we were all finally on the same page. We split up our work. At first, I was helping with story development and character design. I was really disappointed that we wont we using any story line at all, seeing its mainly to show over the development aspect. I had already written an 10 page epic storyline, that I will save for maybe something later. I must admit, I definitely got carried away with the writing but through that I discovered my hidden passion for creative writing.

Sweet. huh? ^_^

It was fun creating characters, during that I realized how much I missed drawing as much as I use to back in High school. After a couple weeks of drawing and even taking a dab at creating some “resources” that would appear on the scene, I took over doing the interface for a designer that had dropped out from the project. In designing an interface, this would include menu system, hub, pause screen, fail screen and the Main menu where credits are shown.

You can see all of our progress work up on:

http://sites.google.com/site/atgaderum/



*** work in progress***




















Mar 5 2009

Atgaderum

Ira Slastenko, Ben McChesney, Joe Carpenito, Matt Bartol, Sam Sawzin and I are currently working on a game design project for the Game Development major here at R.I.T.
I have played games since as long as I could breathe. One of the reasons I became so interested in 3D and motion all due to playing way too much final fantasy back in day. With the amount of time I use to play I probably could of built car from scratch.

Besides that, video games aren’t completely terrible for you, they also build reflexes and natural awareness of our surrounding quicker then people who don’t play video games. Yea, I tell that to myself when i play a couple more hours.

Atgaderum is the name of the project. Its a very small game, reduced down to one level and mainly based more for the development then the in depth game play. We were all very excited but fearful at the same time, because we only have 5 weeks to design this game. Even more pressure from interests from Microsoft and a showing at the GDC 2009 conference. So poor planning on the development teams part and more caffine intake for the rest of us.

“Atgaderum is a cooperative puzzle game with platforming elements. The idea behind the cooperative gameplay is that two players can work towards the same goal while utilizing different sets of gameplay mechanics. One player will have direct control over the platforming avatar, while the other player will be able to influence the environment. For the purposes of this design document, the players will be referred to as the runner and the architect respectively.”

If you want to see more information about this game, please visit the Game Development Team’s document.