Archive for the 'Virtual Entertainment' Category

Flocking in C4D

Motion, Uncategorized, Virtual Entertainment, experimental No Comments »


As part of my experimentations with Xpresso for my Virtual Entertainment class, I have been working with Thinking Particles to try and emulate flocking birds. This started with research into what has been already done. The biggest help came from Tim Clampham, who had a basic flocking setup with Xpresso started. The problem was that in his example, he used big spheres to work as deflections for the birds to go around, and it doesnt look very natural. My first goal was to try and fix that problem.





Here the result looks a bit more natural. I used 4 different spherical gravities placed in the path of the birds similar to the way that the original used deflections. There is still the problem however of getting the individual birds to behave more individually. They all turn at exactly the same time, and more importantly are all going about the same speed.





In this example, I have removed the 4 gravity nulls from the path of the birds so that the changes are more apparent. Here I attached the position of a gravity sphere to the current particle group. This way there is a gravity sphere that stays within the flock. The result was unexpected. The birds stay in a group, but seem to sort of revolve around each other. It makes the flock look even more natural, however the way that they revolve around each other seems to look predictable. If on one side of the flock there are a number of birds moving upward, on the other side the same amount are moving down.





In this example, I have kept the following gravity sphere, but added a sin formula to it so that it fades in and out, making the swarming flow of the internal flock less consistent and predictable. Also, I have added another emiter from the same location with the same settings, except it emits just 1 particle. I have attached another gravity sphere to it and this also has the pulsing formula to it. With this second gravity sphere, it makes the flock grow and shrink.





Here in my final experiment, I have added back the 4 spheres of gravity. These in addition to the internal swarming effects of the flock, makes for a pretty natural Thinking Particle flocking system within Cinema.

Visualizing Data

Motion, RIT, Uncategorized, Virtual Entertainment, interactive 102 Comments »

Motionographer had 2 interesting articles pointing to interesting ways to visualize data.  These link have come in handy while thinking of what sort of way to make an artistic visualization through generative art.  My source of data has been established.  I will use excel data from the United Nations so that it can easily be converted into a useful format.  It appears after some research that Processing is capable of reading data from a file which is separated with tabs.  How convenient that Excel exports tabular data.  The next step is to see what Processing is capable of offering in combination with what I’m capable of learning to produce a great piece within the next two weeks.