Undergraduate Animation (BFA)

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  • Photo: Driving Under Finfluence

    Driving Under Finfluence

    When two escaped prisoners get pulled over in a routine traffic stop, they must pull together to sea their plan through. By Patrick Moss [Runtime: 04:59]

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  • Photo: Dissonance

    Dissonance

    There is music in imperfection. By Shreyasi Das [Runtime: 04:00]

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    Virtual Facility Tour

    SoFA's new facility includes state-of-the-art classrooms, screening and sound mix rooms all with HD projection and 7.1 surround sound.

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Program Overview

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The 2D animation concentration begins with character design and progresses through dynamics and sequences. Hand drawing on paper or acetate, using a traditional layering technique, or creating elements originally in 2D software applications are the common options. Then shooting on a crane, bulk scanning the drawings into a computer or animating directly in a software application are the usual production techniques.

The 3D Concentration teaches students all aspects of computer animation. Modeling in Polygons, NURBs and Subdivision surfaces is taught with an emphasis placed on the need to strike a balance between heavy detail and economy of animation. Other areas covered include, character rigging, set construction, dynamics, character animation, particles, and compositing. The Stop Motion concentration takes student through all aspects involved in creating stop motion films. Students are taught animating technique, wire armature construction and set construction.

Student Work

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Top Careers

  • Filmmaker
  • Animator
  • Illustrator
  • 3D Specialist: Animation, Modeling, Rigging, Shading
  • Pipeline Animator
  • Technical Director
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